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Pedagogy

K.R. Mangalam World School, Lucknow, adopts a dynamic and student-centric pedagogical approach designed to foster critical thinking, creativity, and real-world problem-solving skills.

Pedagogy

KR Mangalam World School, Lucknow, adopts a dynamic and student-centric pedagogical approach designed to foster critical thinking, creativity, and real-world problem-solving skills.

6pt

Experiential Learning

The school’s core educational philosophy, Experiential Learning or ‘Learning by Doing,’ engages students in hands-on activities, including projects in the Atal Tinkering Lab, hydroponics experiments, and the Budding Scientists Project. This approach enhances critical thinking, creativity, and confidence by enabling students to apply their knowledge in real-world contexts, preparing them for future success.

Pedagogy – Final

Multiple Intelligences

Recognising the diverse learning styles of students, the school designs educational experiences that cater to linguistic, spatial, logical, musical, kinesthetic, and interpersonal intelligences. Activities such as vocabulary games, puzzles, phonic songs, and show-and-tell ensure that students engage with new concepts in a manner best suited to their learning preferences.

Project-Based Learning (PBL)

PBL fosters deep understanding and essential skills such as critical thinking, collaboration, creativity, and communication. Students undertake extended projects involving research, problem-solving, and innovation, enabling them to apply their learning to real-world challenges.

Pedagogy – Final

Personal, Social, and Physical Education (PSPE)

K.R. Mangalam World School, Lucknow, emphasises holistic development through its PSPE programme, incorporating social experiments, group counselling, mindfulness, and the Happiness Curriculum. This initiative nurtures students’ personal, social, and physical well-being. Physical activities extend beyond traditional sports to include yoga and structured play.

STEAM Education

The integration of Science, Technology, Engineering, Arts, and Mathematics (STEAM) creates a multidisciplinary learning environment that encourages creativity, problem-solving, and innovation. Projects such as Artificial Intelligence and Creativity, Science Exhibitions, and Logical-Mathematical Challenges equip students with the necessary skills to excel in future careers through interdisciplinary education.

Experiential Learning

Pedagogy – Final

The school’s core educational philosophy, Experiential Learning or ‘Learning by Doing,’ engages students in hands-on activities, including projects in the Atal Tinkering Lab, hydroponics experiments, and the Budding Scientists Project. This approach enhances critical thinking, creativity, and confidence by enabling students to apply their knowledge in real-world contexts, preparing them for future success.

Multiple Intelligences

Pedagogy – Final

Recognising the diverse learning styles of students, the school designs educational experiences that cater to linguistic, spatial, logical, musical, kinesthetic, and interpersonal intelligences. Activities such as vocabulary games, puzzles, phonic songs, and show-and-tell ensure that students engage with new concepts in a manner best suited to their learning preferences.

Project-Based Learning (PBL)

Pedagogy – Final

PBL fosters deep understanding and essential skills such as critical thinking, collaboration, creativity, and communication. Students undertake extended projects involving research, problem-solving, and innovation, enabling them to apply their learning to real-world challenges.

Personal, Social, and Physical Education (PSPE)

Pedagogy – Final

K.R. Mangalam World School, Lucknow, emphasises holistic development through its PSPE programme, incorporating social experiments, group counselling, mindfulness, and the Happiness Curriculum. This initiative nurtures students’ personal, social, and physical well-being. Physical activities extend beyond traditional sports to include yoga and structured play.

STEAM Education

Pedagogy – Final

The integration of Science, Technology, Engineering, Arts, and Mathematics (STEAM) creates a multidisciplinary learning environment that encourages creativity, problem-solving, and innovation. Projects such as Artificial Intelligence and Creativity, Science Exhibitions, and Logical-Mathematical Challenges equip students with the necessary skills to excel in future careers through interdisciplinary education.

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